[
TMDIWindow
] [
Index
] [
TMenuBar
]
Class TMenuBar
File:
<toad/menubar.hh>
Super Classes
TRowColumn
Attributes
public TMenuButton *active_button
public bool bCloseAll
public bool bHaveFocus
public bool bLBDown
public TSignal sigActivate
Methods
AddCheck
public TMenuCheck * AddCheck(const string &title, bool set=false)
AddItem
public TMenuItem * AddItem(const string &title)
AddRadio
public TMenuItem * AddRadio(const string &title, int grp, int value, bool set=false)
BgnPulldown
public void BgnPulldown(const string& title)
DropFocus
public void DropFocus()
EndPulldown
public void EndPulldown()
GetFocus
public void GetFocus()
IsActive
public bool IsActive()
SetActive
public void SetActive(TMenuButton*)
Make
btn
the active button.
When no button was active before, TMenuBar grab's the mouse and the keyboard.
When 'btn' is NULL and the grab is active it drops the grab.
TMenuBar
public TMenuBar(TWindow *, const string& title=)
menuSelect
public void menuSelect()
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