Contents->Common Operations
  1. Opening Objects
  2. Opening Objects using Drag & Drop
  3. Moving Objects
  4. Copying Objects
  5. Linking Objects
  6. Renaming an Object
  7. Changing Object Permissions
  8. Changing Object Owner & Group
  9. Deleting Objects
  10. Finding Objects

Opening Objects

Opening an object means to run an associated or selected application and instruct it to load the object in question. There are two ways to open an object:

  1. Select the object and press ENTER or double-click.
  2. Select the object and right-click->Open With...

The first option requires that you have your MIME Type defined for the selected object in question (see section MIME Types: Defining a MIME Type if you have not defined a MIME Type for the object in question). Pressing ENTER or double-click will match the object by its extension to a defined MIME Type who's class is set to File Format, then running the application associated with that MIME Type.

If the selected object itself is a script or program (an object who's permissions are set eXecutable) the object itself will be executed without the need of any MIME Type.

The second option will display the "Open With" list (see section MIME Types: "Open With" List) this list contains a list of MIME Types who's class is set to Application. Pick an application from the "Open With" list to open the selected object.

If the object you selected is a directory, then Endeavour will go to that directory instead of opening it. If you select a directory and use the second "Open With" methoid, then the application that you run will be instructed to open the selected directory.


Opening Objects using Drag & Drop

To open a selected object using Drag & Drop, you must run the application that you want to open the object with first. This application must support the Drag & Drop target types:

Target Type Info
text/plain 0
text/uri-list 1
STRING 2

Most GTK, GNOME, and KDE applications support all of the above. Examples of such programs include Netscape and XMMS.

Select the object(s) you want to open and drag them to the application in question. In most cases only the first selected object will be opened, subsequent objects will be ignored. This may or may not apply to all applications so check with their documentation.


Moving Objects

There are two ways to move object(s):

  1. Select the object(s) and go to Edit->Move... (or press F7)
  2. Select the object(s) and drag them to their destination

When moving directories using the first methoid, the destination must be an existing directory.

When moving a single file using the first methoid, the destination can be either an existing directory or a non-existant object.

Moving object(s) across devices will automatically copy the object(s) to their destination and then (only if the copy was successful) remove the original object(s).


Copying Objects

There are two ways to copy object(s):

  1. Select the object(s) and go to Edit->Copy... (or press F8)
  2. Select the object(s) and hold the CTRL key while dragging them to their destination

When copying directories using the first methoid, the destination must be an existing directory.

When copying a single file using the first methoid, the destination can be either an existing directory or a non-existant object.


Linking Objects

There are two ways to link object(s):

  1. Select the object and go to Edit->Link... (or press F6)
  2. Select the object(s) and hold the SHIFT and CTRL keys while dragging them to their destination

When linking using the first methoid, only one object may be selected. If multiple objects are selected then only the first object will be processed. You can only link multiple objects using the second methoid.

The name of the new link object will be automatically generated, usually by postfixing a numeric character to the end of the name identical to the selected object. For example, linking an object named myfile will create a link named myfile1 if the destination happens to be in the same directory. Otherwise if the link is to be created in a different directory and no other objects exist with the same name then the new link will take on the same name as the selected object.


Renaming an Object

There are two ways to rename an object:

  1. Select the object and go to Edit->Rename (or press CTRL+R)
  2. Press Button2 over the object you want to rename

To keep the original name of the object (abort the renaming process) press ESCAPE. Otherwise type in the new name and press ENTER.

Note that when using Endeavour, renaming an object is different from moving an object. You cannot specify path deliminators (/ characters) in the new name of an object when renaming it. Thus you cannot move an object using the renaming process.


Changing Object Permissions

There are two ways to change object permissions:

  1. Select the object(s) and go to Edit->ChMod...
  2. Select the object and go to Edit->Properties...

Both methoids are similar, execept that the second methoid only allows you to modify one object at a time.


Changing Object Owner & Group

This operation can only be performed when you run Endeavour with an effective id of root (see section Disk Objects: Ownership for more information about changing ownership rules).

There are two ways to change the owner & group of an object:

  1. Select the object(s) and go to Edit->Chown...
  2. Select the object and go to Edit->Properties...

Both methoids are similar, execept that the second methoid only allows you to modify one object at a time.


Deleting Objects

There are two ways to delete objects:

  1. Select the object(s) and go to Edit->Delete (or press DELETE)
  2. Select the object(s) and drag them to the Recycle Bin window or desktop icon

Both methoids produce the same affect.


Finding Objects

There are two ways to find objects:

  1. Go to Edit->Find... (or press CTRL+F)
  2. Use the find bar (if it is not visible, then go to View->Find Bar

There are two find criterias:

  1. Find by Name
  2. Find by Content

Finding by name will attempt to match any object who's name matches the given search string. Note that the search string should by typed in file name match notation (allowing use of wild card characters such as * and ?).

Finding by content will open each file and search its contents for the given search string (wild cards will always be interprited literaly in this methoid).


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