Opening an object means to run an associated or selected application and instruct it to load the object in question. There are two ways to open an object:
ENTER
or double-click.
The first option requires that you have your MIME Type defined for
the selected object in question (see section MIME Types: Defining a MIME
Type if you have not defined a MIME Type for the object in
question). Pressing ENTER
or double-click will match the
object by its extension to a defined MIME Type who's class
is set to File Format
, then running the application
associated with that MIME Type.
If the selected object itself is a script or program (an object who's permissions are set eXecutable) the object itself will be executed without the need of any MIME Type.
The second option will display the "Open With" list (see section MIME Types: "Open With" List)
this list contains a list of MIME Types who's class is set to
Application
. Pick an application from the "Open With" list
to open the selected object.
If the object you selected is a directory, then Endeavour will go to that directory instead of opening it. If you select a directory and use the second "Open With" methoid, then the application that you run will be instructed to open the selected directory.
To open a selected object using Drag & Drop, you must run the application that you want to open the object with first. This application must support the Drag & Drop target types:
Target Type | Info |
text/plain |
0 |
text/uri-list |
1 |
STRING |
2 |
Most GTK, GNOME, and KDE applications support all of the above. Examples of such programs include Netscape and XMMS.
Select the object(s) you want to open and drag them to the application in question. In most cases only the first selected object will be opened, subsequent objects will be ignored. This may or may not apply to all applications so check with their documentation.
There are two ways to move object(s):
F7
)
When moving directories using the first methoid, the destination must be an existing directory.
When moving a single file using the first methoid, the destination can be either an existing directory or a non-existant object.
Moving object(s) across devices will automatically copy the object(s) to their destination and then (only if the copy was successful) remove the original object(s).
There are two ways to copy object(s):
F8
)
CTRL
key while
dragging them to their destination
When copying directories using the first methoid, the destination must be an existing directory.
When copying a single file using the first methoid, the destination can be either an existing directory or a non-existant object.
There are two ways to link object(s):
F6
)
SHIFT
and
CTRL
keys while dragging them to their destination
When linking using the first methoid, only one object may be selected. If multiple objects are selected then only the first object will be processed. You can only link multiple objects using the second methoid.
The name of the new link object will be automatically generated,
usually by postfixing a numeric character to the end of the name
identical to the selected object. For example, linking an object
named myfile
will create a link named
myfile1
if the destination happens to be in the same
directory. Otherwise if the link is to be created in a different
directory and no other objects exist with the same name then the
new link will take on the same name as the selected object.
There are two ways to rename an object:
CTRL+R
)
To keep the original name of the object (abort the renaming process)
press ESCAPE
. Otherwise type in the new name and
press ENTER
.
Note that when using Endeavour, renaming an object is different from
moving an object. You cannot specify path deliminators (/
characters) in the new name of an object when renaming it. Thus
you cannot move an object using the renaming process.
There are two ways to change object permissions:
Both methoids are similar, execept that the second methoid only allows you to modify one object at a time.
This operation can only be performed when you run Endeavour with an effective id of root (see section Disk Objects: Ownership for more information about changing ownership rules).
There are two ways to change the owner & group of an object:
Both methoids are similar, execept that the second methoid only allows you to modify one object at a time.
There are two ways to delete objects:
DELETE
)
Both methoids produce the same affect.
There are two ways to find objects:
CTRL+F
)
There are two find criterias:
Finding by name will attempt to match any object who's name matches
the given search string. Note that the search string should by typed
in file name match notation (allowing use of wild
card characters such as *
and ?
).
Finding by content will open each file and search its contents for the given search string (wild cards will always be interprited literaly in this methoid).
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Endeavour Mark II is Copyright © 1997-2002 WolfPack Entertainment