Event types
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#define E_NO_EVENT
- Null event type
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#define E_KEY_PRESS
- Keyboard event type
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#define E_BUTTON_PRESS
- Mouse button press
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#define E_BUTTON_RELEASE
- Mouse button release
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#define E_MOTION
- Mouse movement
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#define E_WINDOW_ENTER
- Mouse entering in an object's window
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#define E_WINDOW_EXIT
- Mouse exiting from within an object's window
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#define E_EXPOSE
- Expose event (causes the receiving object to redraw itself)
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#define E_DESTROY
- Destroy event (causes the receiving object to destroy itself)
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#define E_MAP
- Map event (causes the receiving object to enable drawing itself)
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#define E_UNMAP
- Unmap event (causes the receiving object to disable drawing itself)
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#define E_AUTOSIZE
- Autosize event (causes the receiving object to compute its default size)
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#define E_RESIZE
- Resize event (causes the receiving object to adjust its size)
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#define E_MOVE
- Resize event (causes the receiving shell object to adjust its position)
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#define E_SELECT
- Select event (causes the receiving object to get input focus)
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#define E_DESELECT
- Select event (causes the receiving object to loose input focus)
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#define E_TIMER
- Timer event (obsolete)
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#define E_FOCUS_IN
- Focus In event (causes the receiving SHELL object to get input focus)
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#define E_FOCUS_OUT
- Focus Out event (causes the receiving SHELL object to loose input focus)
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#define E_CONFIGURE
- Configure event (causes the receiving SHELL object to adjust its dim/pos)
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#define E_PARENT_MAP
- Parent Map event (notifies the receiving object that the parent is now mapped)
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#define E_PARENT_UNMAP
- Parent Unmap event (notifies the receiving object that the parent is no longer mapped)
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#define E_SET_COLOR
- Set Color event (notifies the receiving object its new bg/fg colors)
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#define E_SET_SHADOW
- Set Shadow event (notifies the receiving object its new shadow)
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#define E_SET_TEXT
- Set Text event (causes the receiving object to change its text)
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#define E_GET_TEXT
- Get Text event (causes the receiving object to return its text)
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#define E_WM_CLOSE
- Window Manager Close event (notifies the receiving SHELL object the user wants to close the window)
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#define E_SET_SENS
- Set Sensitive event (causes the receiving object to change its sensitivity status)
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#define E_SET_PARENT_SENS
- Set Parent Sensitive event (notifies the receiving object that the parent has changed its sensitivity status)
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#define E_GRAB_LOSE
- Grab Loose event (notifies the receiving object that it has lost the mouse grabbing)
alphabetic index hierarchy of classes
MGUI
Copyright 1996-2000 Vincenzo Morello
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