struct LIST_SEL

List Item Selection structure

char* item
Item text
void* u_data
Item's user data
long pos
Item's position in the list
unsigned char selected
Item's selection status flag
unsigned char checked
Item's check status flag
MEvent* pe
Event that causes the call (mouse or keyboard)

Documentation

List Item Selection structure. This structure is passed by the List Object to the Selection callback when the focused item changes.
char* item
Item text

void* u_data
Item's user data

long pos
Item's position in the list

unsigned char selected
Item's selection status flag

unsigned char checked
Item's check status flag

MEvent* pe
Event that causes the call (mouse or keyboard). NULL if the change is due to a DelItem

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MGUI Copyright 1996-2000 Vincenzo Morello

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