A MIMAGE object stores an image that can be drawn in a DrawArea object or can be set as background for PushButton, RadioButton and ToggleButton objects. Before drawing the image you must Install it, that is: allocate image colors. If your image is not currently displayed in any object and you want to keep it in memory, you can Uninstall it in order to free image colors. This is particularly recommended if you run your application in a colormap based color system (16 or 256 color modes). Installing an image can also cause further resource allocation: under Windows a BITMAP is created, under X-Window a PIXMAP is allocated in the server's memory, under GRX a GrContext is created.
alphabetic index hierarchy of classes
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