------------
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. cxd4 Bb4+ 7. Nc3 Nxe4 8. O-O Bxc3 9. d5 Bf6 10. Re1 Ne7 11. Rxe4 d6 12. Bg5 Bxg5 13. Nxg5 h6 14. Qe2 hxg5 15. Re1 Be6 16. dxe6 f6 17. Re3 c6 18. Rh3 Rxh3 19. gxh3 g6 20. b4
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20... Qb6 21. Qb2 O-O-O
Told you!
22. b5 Rf8 23. a4 Qa5 24. Rc1 Qxa4 25. bxc6 b6 26.
Bb5 Qe4 27. c7 Kb7 28.
Qa3 a5 29. Qxd6
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1-0
Ideas
for Black
Of course, you need to know how to play the Black side of
the Italian Game.
Hit
back with ...d5
This is the most important idea. Black's problems in the
games we have looked
at stem from
Marache,N -
Morphy,Paul
[Evans' Gambit, C52] New York,
1857
Black hits back with ...d5
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 Bxb4 5. c3
Ba5 6. d4 exd4 7. e5
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7... d5 8. exd6 Qxd6 9. O-O Nge7 10. Ng5 O-O 11.
Bd3
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11... Bf5 12. Bxf5 Nxf5 13. Ba3 Qg6 14. Bxf8 Qxg5
15. Ba3 dxc3 16. Bc1 Qg6
17. Bf4 Rd8 18. Qc2 Ncd4 19. Qe4
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1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4
exd4 6. cxd4 Bb4+ 7. Nc3 Nxe4
8. O-O Bxc3 9. d5 Bf6
(same moves as Szecsi - Szarka, see above)
10. dxc6 bxc6 11. Re1
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11... O-O 12. Rxe4
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...And the ...d5 blow recovers the piece.
13. Rf4 dxc4 14. Qa4 c3 15. bxc3 Bxc3 16. Rb1
Qd3
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17. Rbb4
Catch
the White King in the Middle
If you are developing as fast as you can, and White isn't,
you may find that
you are ahead in development. In this case you have every
right to attack the
White King, and if this is still in the middle, so much
the better!
Noa,Josef -
Kopylov [Evans' Gambit, C52] Leningrad,
1937
Black catches the King in the middle
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 Bxb4 5. c3
Ba5 6. d4 d6 7. Bg5 Nf6 8.
Qa4 exd4 9. Nxd4 Bb6 10. Bb5 O-O 11. Nxc6 bxc6 12.
Bxc6
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12... Bxf2+ 13. Ke2
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15... Nxe4! 16. Qxe4 Qxg5 17. Kxf2 Bf5 18. Qf3 Bg4
19. Qe4 d5 0-1
Counterattack
on the White King's-side
Similarly, if you are ahead in development or have some
other advantage, you
can (and should!) think about a King's-side attack.
Mongredien,A
- Morphy,Paul (07) [Evans' Gambit, C52]
Paris m, 1859
Black's King's-side counterattack
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 Bxb4 5. c3
Ba5 6. O-O Nf6 7. d4 O-O
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8. d5 Ne7 9. Qd3 d6 10. h3 Ng6 11. Nh2 Nh5 12. Bb3
Ngf4 13. Bxf4 Nxf4 14.
Qf3 f5
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15. exf5 Bxf5 16. g4 Bd3 17. Qe3 Bb6 18. Qd2 Qh4
0-1
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4
exd4 6. cxd4 Bb4+ 7. Bd2
Bxd2+ 8. Nbxd2 d5 9. exd5 Nxd5 10. O-O O-O
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11. h3 Nf4 12. Kh2 Nxd4 13. Nxd4 Qxd4 14. Qc2
Qd6
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15. Kh1 Qh6 16. Qc3 Bf5 17. Kh2 Rad8 18.
Rad1
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18... Bxh3 19. gxh3 Rd3 20. Qxd3 Nxd3 21. Bxd3
Qd6+ 22. f4 Qxd3 0-1
Black's chances in the
endgame
It is actually quite difficult to take over the attack
and mate White. This
is nearly always true if the Queens are exchanged. But
very often, once
White's initiative blows itself out, you may be left with
better placed pieces.
Then there may be open lines that you can use to attack
White Pawns. White may
have given up a pawn for the attack, or may have advanced
one or two Pawns
beyond easy reach of White's pieces, but within easy reach
of yours. Then
Black can look forward to a very promising endgame.
Hammond,G -
Morphy,Paul [Giuoco Piano, C54] New York,
1857
Black's endgame chances
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4
exd4 6. e5
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6... d5 7. Bb3 Ne4 8. cxd4 Bb6 9. O-O Bg4 10. Be3
O-O 11. Qd3 Bxf3 12. gxf3
Ng5 13. Qf5
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13... Nxd4 14. Bxd4 Bxd4 15. Nc3 g6 16. Qg4 h5 17.
Qg2 Bxe5 18. Nxd5 c6 19.
Rfe1 Re8 20. f4 cxd5 21. fxe5 Ne6 22. Qxd5 Qxd5 23. Bxd5
Nf4 24. Bxb7 Rab8 25.
Bc6 Re6 26. Bd7 Re7 27. Rad1 Rxb2
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28. Re4? Rxd7 0-1
...if not the game!
Some
traps in the Italian Game
I hope that's given you a feel for the way to play these
positions. Now I'd
like to look at some specific variations, because in these
lively lines you
have to watch your step! Here are some of the most
important traps, the
tactical ideas behind some of the main lines.
These are taken `wholemeal' (rather than piecemeal) from Znosko-Borovsky's Traps on the Chessboard. I think this is out of print (I have a 1940s copy) but worth trying to find if you read descriptive notation. In fact, that goes for all Z-B's books! Many of them are issued in inexpensive editions by Dover.
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Qe7 5. O-O?!
Just because your opponent plays slowly doesn't mean you can relax.
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10... Bxh3 11. gxh3 Qg3+ 12. Kh1 Qxh3+ 13. Kg1 Ng4 14. Nf3 Qg3+ 15. Kh1 Bxf2
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Qe7 5. O-O?! d6 6. d4 Bb6 7. Bg5 f6?! 8. Bh4 g5?! 9. Nxg5 fxg5
I said above that you usually can't afford to do this in front of your castled King. It's also not safe in front of your uncastled King!
10. Qh5+ Kd8 11. Bxg5
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11... Nf6 12. Qh6 Rf8 13. f4 exd4
Else White fatally opens the f-file.
14. e5! dxc3+ 15. Kh1 cxb2
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1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. O-O
White sometimes plays this uncommon alternative to avoid the main lines after
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12... cxd6
[12... Nxd6 13. Rxe7 Qxe7 14. Bg5 Qe8 15. Qd3 Nc6 16. Re1+- ]
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. O-O O-O?
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14... Kh7
1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. O-O dxc3
A little greedy.
7. e5
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7... d5 8. exf6 dxc4 9. Qxd8+ Nxd8 10. fxg7 Rg8
11. Nxc3 Rxg7 12. Bf4 Ne6
13. Rfe1 c6 14. Ne4 Be7 15. Rad1+/-
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15... Nxf4
because of
16. Nf6+ Kf8 17. Rd8+ Bxd8 18. Re8#
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1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. cxd4
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6... Bb6?
This isn't! The Pawns push forward.
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Black intends to get the Queen out via c7
12. Kd1!
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9... Ne5?!
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18... a5 19. Nd4 b5 20. f3 Nxc3 21. Rg7+ Kf8 22.
Rxd7+ Kg8 23. Rg7+ Kf8 24.
Rxc7+ Kg8 25. Rg7+ Kf8 26. Ra7+ Kg8 27. Rxa8
+-
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Black is being terribly greedy.
We will look at the Giuoco Piano with 4.c3, and Evans' Gambit with 4. b4.
A. Main line Guioco Piano 4.c3
4... Nf6
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[6. e5 d5 is no good]
[You might try one day 6. b4 Bb6 7. e5 d5 8. exf6 dxc4
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
After 6. cxd4 Black must reply
6... Bb4+
Now White can play the risky 7. Nc3 or the safe 7. Bd2.
7. Nc3
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8. exd5 Nxd5 9. O-O Be6 10. Bg5 Be7 11. Bxd5 Bxd5 12. Nxd5 Qxd5 13. Bxe7 Nxe7 14. Re1 f6 15. Qe2 Qd7
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Now White can try either:
For example: 16. Rac1 c6 17. d5 cxd5 18. Nd4 Kf7 19.
Ne6 Rhc8 20. Qg4 g6
21. Ng5+ Ke8 22. Rxe7+ Kf8 23. Rf7+ Kg8 24. Rg7+ Kh8 25.
Rxh7+ Kg8 26. Rg7+ Kh8
27. Qh4+ Kxg7 28. Qh7+ Kf8 29. Qh8+ Ke7 30. Qg7+ Ke8 31.
Qg8+ Ke7 32. Qf7+ Kd8
33. Qf8+ Qe8 34. Nf7+ Kd7 35. Qd6#
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White continues in bold style with
8. O-O
Black has a further choice:
We'll look at the avoiding line first, as it's such a good example of how quickly White can win in the Giuoco Piano.