The Italian game I

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FILE CONTENTS

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The Queen's-side attack

Black's Queen's-side may be late coming out, and may be a target for a direct attack by e.g. Qd1-b3xb7. But if the Black King cannot feel entirely safe on the King's-side, and not at all in the centre, perhaps your opponent will castle Queen's-side? This is usually easier to attack than the King's-side, because you won't mind moving your Queen's-side Pawns forward!

Szecsi - Szarka
[Giuoco Piano, C54] cr, 1987
Move to the Queen's-side

1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. cxd4 Bb4+ 7. Nc3 Nxe4 8. O-O Bxc3 9. d5 Bf6 10. Re1 Ne7 11. Rxe4 d6 12. Bg5 Bxg5 13. Nxg5 h6 14. Qe2 hxg5 15. Re1 Be6 16. dxe6 f6 17. Re3 c6 18. Rh3 Rxh3 19. gxh3 g6 20. b4

t+-Dj+-+
Xx+-S-+-
-+xXpXx+
+-+-+-X-
-Pb+-+-+
+-+-+-+p
p+-+qP-P
+-+-R-K-
This move is quite cute: White realises Black will castle Queen's-side, and so arranges a welcome for the Black King...

20... Qb6 21. Qb2 O-O-O

Told you!

22. b5 Rf8 23. a4 Qa5 24. Rc1 Qxa4 25. bxc6 b6 26. Bb5 Qe4 27. c7 Kb7 28. Qa3 a5 29. Qxd6

-+-+-T-+
+jP-S-+-
-X-QpXx+
Xb+-+-X-
-+-+d+-+
+-+-+-+p
-+-+-P-P
+-R-+-K-
Black is cut to shreds. It's an interesting point that this was played in recent years by post, so Black had plenty of time to work out the best opening variation and the best defence to the attack!

1-0

Ideas for Black

Of course, you need to know how to play the Black side of the Italian Game.

Hit back with ...d5

This is the most important idea. Black's problems in the games we have looked at stem from The ...d5 break is crucial, releasing the Bc8 and getting a share of the centre (or at least breaking up White's pawns). This goes some way to solving both problems. If you can play ...d5 as Black without immediate disaster you usually get an even game at least.


Marache,N - Morphy,Paul [Evans' Gambit, C52] New York, 1857
Black hits back with ...d5

1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 Bxb4 5. c3 Ba5 6. d4 exd4 7. e5
t+lDj+sT
XxXx+xXx
-+s+-+-+
L-+-P-+-
-+bX-+-+
+-P-+n+-
p+-+-PpP
RnBqK-+r
White swings a punch into the air. Black responds with one on the chin.

7... d5 8. exd6 Qxd6 9. O-O Nge7 10. Ng5 O-O 11. Bd3

t+l+-Tj+
XxX-SxXx
-+sD-+-+
L-+-+-N-
-+-X-+-+
+-Pb+-+-
p+-+-PpP
RnBq+rK-
White has no reason to expect these attacking gestures to succeed. Black sensibly develops, connecting the Rooks, and soon moves over to the attack.

11... Bf5 12. Bxf5 Nxf5 13. Ba3 Qg6 14. Bxf8 Qxg5 15. Ba3 dxc3 16. Bc1 Qg6 17. Bf4 Rd8 18. Qc2 Ncd4 19. Qe4

-+-T-+j+
XxX-+xXx
-+-+-+d+
L-+-+s+-
-+-SqB-+
+-X-+-+-
p+-+-PpP
Rn+-+rK-
19... Ng3! 0-1


Treiber,Timo - Kurz,Ralf (07) [Giuoco Piano, C54] Baden Baden, 1990
Black hits back with ...d5

1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. cxd4 Bb4+ 7. Nc3 Nxe4 8. O-O Bxc3 9. d5 Bf6
(same moves as Szecsi - Szarka, see above)
10. dxc6 bxc6 11. Re1

t+lDj+-T
X-Xx+xXx
-+x+-L-+
+-+-+-+-
-+b+s+-+
+-+-+n+-
pP-+-PpP
R-BqR-K-
Black whips the King out of the way of the Rook...

11... O-O 12. Rxe4

t+lD-Tj+
X-Xx+xXx
-+x+-L-+
+-+-+-+-
-+b+r+-+
+-+-+n+-
pP-+-PpP
R-Bq+-K-
12... d5

...And the ...d5 blow recovers the piece.

13. Rf4 dxc4 14. Qa4 c3 15. bxc3 Bxc3 16. Rb1 Qd3

t+l+-Tj+
X-X-+xXx
-+x+-+-+
+-+-+-+-
q+-+-R-+
+-Ld+n+-
p+-+-PpP
+rB-+-K-
White is getting into a right mess.

17. Rbb4

17... Ba6 18. Rbc4 Bxc4 19. Rxc4 Rab8 0-1

Catch the White King in the Middle

If you are developing as fast as you can, and White isn't, you may find that you are ahead in development. In this case you have every right to attack the White King, and if this is still in the middle, so much the better!


Noa,Josef - Kopylov [Evans' Gambit, C52] Leningrad, 1937
Black catches the King in the middle

1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 Bxb4 5. c3 Ba5 6. d4 d6 7. Bg5 Nf6 8. Qa4 exd4 9. Nxd4 Bb6 10. Bb5 O-O 11. Nxc6 bxc6 12. Bxc6
t+lD-Tj+
X-X-+xXx
-LbX-S-+
+-+-+-B-
q+-+p+-+
+-P-+-+-
p+-+-PpP
Rn+-K-+r
White has tried to cash in straight away before completing development.

12... Bxf2+ 13. Ke2

13... Rb8 14. Rf1 Rb2+ 15. Nd2

-+lD-Tj+
X-X-+xXx
-+bX-S-+
+-+-+-B-
q+-+p+-+
+-P-+-+-
pT-NkLpP
R-+-+r+-
Black now finds a neat move to exploit White's loose position.

15... Nxe4! 16. Qxe4 Qxg5 17. Kxf2 Bf5 18. Qf3 Bg4 19. Qe4 d5 0-1

Counterattack on the White King's-side

Similarly, if you are ahead in development or have some other advantage, you can (and should!) think about a King's-side attack.


Mongredien,A - Morphy,Paul (07) [Evans' Gambit, C52] Paris m, 1859
Black's King's-side counterattack

1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 Bxb4 5. c3 Ba5 6. O-O Nf6 7. d4 O-O
t+lD-Tj+
XxXx+xXx
-+s+-S-+
L-+-X-+-
-+bPp+-+
+-P-+n+-
p+-+-PpP
RnBq+rK-
White tries a pawn stab, but things are pretty solid. No quick raid will be possible, which is bad news for the Gambit player.

8. d5 Ne7 9. Qd3 d6 10. h3 Ng6 11. Nh2 Nh5 12. Bb3 Ngf4 13. Bxf4 Nxf4 14. Qf3 f5

t+lD-Tj+
XxX-+-Xx
-+-X-+-+
L-+pXx+-
-+-+pS-+
+bP-+q+p
p+-+-PpN
Rn+-+rK-
This move announces to White that it is Black who holds the initiative.

15. exf5 Bxf5 16. g4 Bd3 17. Qe3 Bb6 18. Qd2 Qh4 0-1


Saint Amant - Morphy,Paul [Giuoco Piano, C54] Paris, 1858
Black's King's-side counterattack

1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. cxd4 Bb4+ 7. Bd2 Bxd2+ 8. Nbxd2 d5 9. exd5 Nxd5 10. O-O O-O
t+lD-Tj+
XxX-+xXx
-+s+-+-+
+-+s+-+-
-+bP-+-+
+-+-+n+-
pP-N-PpP
R-+q+rK-
White follows the limp 10. O-O with a time-wasting and weakening Pawn move.

11. h3 Nf4 12. Kh2 Nxd4 13. Nxd4 Qxd4 14. Qc2 Qd6

t+l+-Tj+
XxX-+xXx
-+-D-+-+
+-+-+-+-
-+b+-S-+
+-+-+-+p
pPqN-PpK
R-+-+r+-
Threatening several nasties.

15. Kh1 Qh6 16. Qc3 Bf5 17. Kh2 Rad8 18. Rad1

-+-T-Tj+
XxX-+xXx
-+-+-+-D
+-+-+l+-
-+b+-S-+
+-Q-+-+p
pP-N-PpK
+-+r+r+-
"And now for my last trick:"

18... Bxh3 19. gxh3 Rd3 20. Qxd3 Nxd3 21. Bxd3 Qd6+ 22. f4 Qxd3 0-1

Black's chances in the endgame

It is actually quite difficult to take over the attack and mate White. This is nearly always true if the Queens are exchanged. But very often, once White's initiative blows itself out, you may be left with better placed pieces. Then there may be open lines that you can use to attack White Pawns. White may have given up a pawn for the attack, or may have advanced one or two Pawns beyond easy reach of White's pieces, but within easy reach of yours. Then Black can look forward to a very promising endgame.


Hammond,G - Morphy,Paul [Giuoco Piano, C54] New York, 1857
Black's endgame chances

1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. e5
t+lDj+-T
XxXx+xXx
-+s+-S-+
+-L-P-+-
-+bX-+-+
+-P-+n+-
pP-+-PpP
RnBqK-+r
As ever, Black must hit back hard:

6... d5 7. Bb3 Ne4 8. cxd4 Bb6 9. O-O Bg4 10. Be3 O-O 11. Qd3 Bxf3 12. gxf3 Ng5 13. Qf5

t+-D-Tj+
XxX-+xXx
-Ls+-+-+
+-+xPqS-
-+-P-+-+
+b+-Bp+-
pP-+-P-P
Rn+-+rK-
White is doing his best to attack.

13... Nxd4 14. Bxd4 Bxd4 15. Nc3 g6 16. Qg4 h5 17. Qg2 Bxe5 18. Nxd5 c6 19. Rfe1 Re8 20. f4 cxd5 21. fxe5 Ne6 22. Qxd5 Qxd5 23. Bxd5 Nf4 24. Bxb7 Rab8 25. Bc6 Re6 26. Bd7 Re7 27. Rad1 Rxb2

-+-+-+j+
X-+bTx+-
-+-+-+x+
+-+-P-+x
-+-+-S-+
+-+-+-+-
pT-+-P-P
+-+rR-K-
The attack has blown out leaving Black's pieces very well placed. White is losing at least a Pawn...

28. Re4? Rxd7 0-1

...if not the game!

Some traps in the Italian Game

I hope that's given you a feel for the way to play these positions. Now I'd like to look at some specific variations, because in these lively lines you have to watch your step! Here are some of the most important traps, the tactical ideas behind some of the main lines.

These are taken `wholemeal' (rather than piecemeal) from Znosko-Borovsky's Traps on the Chessboard. I think this is out of print (I have a 1940s copy) but worth trying to find if you read descriptive notation. In fact, that goes for all Z-B's books! Many of them are issued in inexpensive editions by Dover.


A poor line for White in the Closed Variation
of the Giuoco Piano

1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Qe7 5. O-O?!

5... d6 6. d4 Bb6 7. h3 Nf6 8. dxe5?!

Just because your opponent plays slowly doesn't mean you can relax.

8... Nxe5 9. Nxe5 Qxe5 10. Nd2

t+l+j+-T
XxX-+xXx
-L-X-S-+
+-+-D-+-
-+b+p+-+
+-P-+-+p
pP-N-Pp+
R-Bq+rK-
White has done everything possible to encourage Black!

10... Bxh3 11. gxh3 Qg3+ 12. Kh1 Qxh3+ 13. Kg1 Ng4 14. Nf3 Qg3+ 15. Kh1 Bxf2

-+


Another trap in the Closed Variation
of the Giuoco Piano

1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Qe7 5. O-O?! d6 6. d4 Bb6 7. Bg5 f6?! 8. Bh4 g5?! 9. Nxg5 fxg5

I said above that you usually can't afford to do this in front of your castled King. It's also not safe in front of your uncastled King!

10. Qh5+ Kd8 11. Bxg5
t+lJ-+sT
XxX-D-+x
-LsX-+-+
+-+-X-Bq
-+bPp+-+
+-P-+-+-
pP-+-PpP
Rn+-+rK-
Is White's attack worth a piece?

11... Nf6 12. Qh6 Rf8 13. f4 exd4

Else White fatally opens the f-file.

14. e5! dxc3+ 15. Kh1 cxb2

t+lJ-T-+
XxX-D-+x
-LsX-S-Q
+-+-P-B-
-+b+-P-+
+-+-+-+-
pX-+-+pP
Rn+-+r+k
16. exf6 Rxf6 17. Qxf6 bxa1=Q 18. Qxa1+-


Trap in the Main Line of the Giuoco Piano
with 6. O-O

1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. O-O

White sometimes plays this uncommon alternative to avoid the main lines after

tSlDsTj+
XxXxLxXx
-+-P-+-+
+-+-+-+-
-+-+-+-+
+bN-+n+-
pP-+-PpP
R-BqR-K-
A very clever move.

12... cxd6

13. Rxe7 Qxe7 14. Bg5 Nf6 15. Nd5 Qd8 16. Qd4 Nc6 17. Qh4+-


Trap in the Main Line of the Giuoco Piano
with 6. O-O

1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. O-O O-O?

7. cxd4 Bb6 8. d5 Ne7 9. e5 Ne8 10. d6 cxd6 11. exd6 Ng6 12. Bg5 Nf6 13. Nc3 h6 14. Qd3
t+lD-Tj+
Xx+x+xX-
-L-P-SsX
+-+-+-B-
-+b+-+-+
+-Nq+n+-
pP-+-PpP
R-+-+rK-
A terrific example of the central pawn raid.

14... Kh7

15. Bxf7! Rxf7 16. Ne5 hxg5 17. Qxg6+ Kg8 18. Qxf7+ +-



Trap in the Main Line of the Giuoco Piano
with 6. O-O

1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. O-O dxc3

A little greedy.

7. e5
t+lDj+-T
XxXx+xXx
-+s+-S-+
+-L-P-+-
-+b+-+-+
+-X-+n+-
pP-+-PpP
RnBq+rK-
Black's next is often the right idea, but doesn't work here because of the lag in development and castling.

7... d5 8. exf6 dxc4 9. Qxd8+ Nxd8 10. fxg7 Rg8 11. Nxc3 Rxg7 12. Bf4 Ne6 13. Rfe1 c6 14. Ne4 Be7 15. Rad1+/-

t+l+j+-+
Xx+-LxTx
-+x+s+-+
+-+-+-+-
-+x+nB-+
+-+-+n+-
pP-+-PpP
+-+rR-K-
could you win from here as White? Black cannot afford to play

15... Nxf4

because of

16. Nf6+ Kf8 17. Rd8+ Bxd8 18. Re8#

t+lLrJ-+
Xx+-+xTx
-+x+-N-+
+-+-+-+-
-+x+-S-+
+-+-+n+-
pP-+-PpP
+-+-+-K-



Trap in the Main Line of the Giuoco Piano
with 6. cxd4

1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. cxd4

t+lDj+-T
XxXx+xXx
-+s+-S-+
+-L-+-+-
-+bPp+-+
+-+-+n+-
pP-+-PpP
RnBqK-+r
This is the normal continuation.

6... Bb6?

This isn't! The Pawns push forward.

7. d5 Ne7 8. e5 Ne4 9. d6 Nxf2 10. Qe2 Nxh1 11. Bg5

t+lDj+-T
XxXxSxXx
-L-P-+-+
+-+-P-B-
-+b+-+-+
+-+-+n+-
pP-+q+pP
Rn+-K-+s
11... Bf2+

Black intends to get the Queen out via c7

12. Kd1!

12... c5 13. Bxe7 Qb6 14. Ng5 Rf8 15. Qh5 g6 16. Qxh7+-


Trap in the Moller Attack

1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. cxd4 Bb4+ 7. Nc3 Nxe4 8. O-O Bxc3 9. d5
t+lDj+-T
XxXx+xXx
-+s+-+-+
+-+p+-+-
-+b+s+-+
+-L-+n+-
pP-+-PpP
R-Bq+rK-
The Moller Attack

9... Ne5?!

    [9... Bf6!]
10. bxc3 Nxc4 11. Qd4 Ncd6?
    [11... f5]
12. Qxg7 Qf6 13. Qxf6 Nxf6 14. Re1+

t+l+j+-T
XxXx+x+x
-+-S-S-+
+-+p+-+-
-+-+-+-+
+-P-+n+-
p+-+-PpP
R-B-R-K-
14... Kf8

    [14... Kd8 15. Bg5 Nde8 16. Rxe8+ Kxe8 17. Re1+! Kf8 18. Bh6+ Kg8 19. Re5 d6 20. Rg5#]
15. Bh6+ Kg8 16. Re5 Nfe4 17. Re1 f5 18. Re7+-

t+l+-+jT
XxXxR-+x
-+-S-+-B
+-+p+x+-
-+-+s+-+
+-P-+n+-
p+-+-PpP
+-+-R-K-
"and wins", says Znosko-Borovsky. Have a go!

18... a5 19. Nd4 b5 20. f3 Nxc3 21. Rg7+ Kf8 22. Rxd7+ Kg8 23. Rg7+ Kf8 24. Rxc7+ Kg8 25. Rg7+ Kf8 26. Ra7+ Kg8 27. Rxa8 +-


Bernstein's Trap in the Moller Attack

1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. cxd4 Bb4+ 7. Nc3 Nxe4 8. O-O Nxc3 9. bxc3 Bxc3 10. Qb3
t+lDj+-T
XxXx+xXx
-+s+-+-+
+-+-+-+-
-+bP-+-+
+qL-+n+-
p+-+-PpP
R-B-+rK-
10... Bxa1?

Black is being terribly greedy.

    [10... d5 11. Bxd5 O-O 12. Bxf7+ Kh8 13. Qxc3 Rxf7 14. Ne5 Nxe5 15. dxe5 Be6<-/-> ]
11. Bxf7+ Kf8 12. Bg5 Ne7 13. Ne5 Bxd4 14. Bg6 d5 15. Qf3+ Bf5 16. Bxf5 Bxe5 17. Be6+ Bf6 18. Bxf6+-

Some Variations

in the Italian Game

1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5

We will look at the Giuoco Piano with 4.c3, and Evans' Gambit with 4. b4.

A. Main line Guioco Piano 4.c3

4... Nf6
    The alternatives
  • 4...Bb6, and
  • 4...d6 give White a free hand.
    We'll have a look at
  • 4...Bb6, the Closed Variation
    in section B later.
5. d4 exd4
t+lDj+-T
XxXx+xXx
-+s+-S-+
+-L-+-+-
-+bXp+-+
+-P-+n+-
pP-+-PpP
RnBqK-+r
6. cxd4
    White has alternatives:

    [6. e5 d5 is no good]

    [You might try one day 6. b4 Bb6 7. e5 d5 8. exf6 dxc4


t+lDj+-T
XxX-+xXx
-Ls+-P-+
+-+-+-+-
-PxX-+-+
+-P-+n+-
p+-+-PpP
RnBqK-+r
For example 9. b5 Na5 10. Qe2+ Be6 11. fxg7 Rg8 12. Nxd4 Bxd4 13. cxd4 Qxd4 14. Bb2 Qd3 15. Bf6 Qg6 16. Qf3 Rxg7 17. Nd2 Qxg2 18. Qa3

t+-+j+-+
XxX-+xTx
-+-+lB-+
Sp+-+-+-
-+x+-+-+
Q-+-+-+-
p+-N-PdP
R-+-K-+r
which is wonderfully messy]

    [Lastly, White has 6. O-O hoping for 6...dxc3 7. Nxc3 with a big lead in development. There are examples of this line in the section on Traps, but it is neglected in many books on the opening]

    After 6. cxd4 Black must reply
    6... Bb4+

      [6... Bb6 does nothing to slow White's plan - see the game by Boleslavsky in the ideas section if you are not convinced!]

    Now White can play the risky 7. Nc3 or the safe 7. Bd2.



Risky main line 7. Nc3

7. Nc3
t+lDj+-T
XxXx+xXx
-+s+-S-+
+-+-+-+-
-LbPp+-+
+-N-+n+-
pP-+-PpP
R-BqK-+r
7... Nxe4

    [Instead 7... d5 can be tried, which is probably not as good: e.g.

    8. exd5 Nxd5 9. O-O Be6 10. Bg5 Be7 11. Bxd5 Bxd5 12. Nxd5 Qxd5 13. Bxe7 Nxe7 14. Re1 f6 15. Qe2 Qd7


t+-+j+-T
XxXdS-Xx
-+-+-X-+
+-+-+-+-
-+-P-+-+
+-+-+n+-
pP-+qPpP
R-+-R-K-
Black's King is caught in the centre, and cannot easily leave.

Now White can try either:

    16. Qe4 or
16. Rac1

For example: 16. Rac1 c6 17. d5 cxd5 18. Nd4 Kf7 19. Ne6 Rhc8 20. Qg4 g6 21. Ng5+ Ke8 22. Rxe7+ Kf8 23. Rf7+ Kg8 24. Rg7+ Kh8 25. Rxh7+ Kg8 26. Rg7+ Kh8 27. Qh4+ Kxg7 28. Qh7+ Kf8 29. Qh8+ Ke7 30. Qg7+ Ke8 31. Qg8+ Ke7 32. Qf7+ Kd8 33. Qf8+ Qe8 34. Nf7+ Kd7 35. Qd6#

t+t+d+-+
Xx+j+n+-
-+-Q-Xx+
+-+x+-+-
-+-+-+-+
+-+-+-+-
pP-+-PpP
+-R-+-K-
An attractive 'swallowtail mate' in a game which Fritz produced from memory]

White continues in bold style with

8. O-O

Black has a further choice:

  • 8...Bxc3, the Moller attack

  • 8...Nxc3, avoiding the Moller

We'll look at the avoiding line first, as it's such a good example of how quickly White can win in the Giuoco Piano.


FILE CONTENTS

The Queen's-side attack

Szecsi - Szarka
[Giuoco Piano, C54] cr, 1987
Move to the Queen's-side

Ideas for Black

Hit back with ...d5

Marache,N - Morphy,Paul
[Evans' Gambit, C52] New York, 1857

Treiber,Timo - Kurz,Ralf
(07) [Giuoco Piano, C54] Baden Baden, 1990

Catch the White King in the Middle

Noa,Josef - Kopylov
[Evans' Gambit, C52] Leningrad, 1937

Counterattack on the White King's-side

Mongredien,A - Morphy,Paul
(07) [Evans' Gambit, C52] Paris m, 1859
Black's King's-side counterattack

Saint Amant - Morphy,Paul
[Giuoco Piano, C54] Paris, 1858

Black's chances in the endgame

Hammond,G -Morphy,Paul
[Giuoco Piano, C54] New York, 1857
Black's endgame chances

Some traps in the Italian Game

A poor line for White in the
Closed Variation of the Giuoco Piano

Another trap in the
Closed Variation of the Giuoco Piano

Trap in the Main Line of the
Giuoco Piano with 6. O-O

Trap in the Main Line of the
Giuoco Piano with 6. O-O

Trap in the Main Line of the
Giuoco Piano with 6. O-O

Trap in the Main Line of the
Giuoco Piano with 6. cxd4

Trap in the Moller Attack

Bernstein's Trap in the Moller Attack

A. Main line Guioco Piano 4.c3

Risky main line 7. Nc3


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