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Article 9288 in rec.games.chess.misc: Subject: Re: Best Quick Study?? From: sloan@cis.uab.edu (Kenneth Sloan) Date: 22 Jun 1996 15:00:58 -0500 Organization: Dept of CIS, Univ. of Al at Birmingham Annotate your last 20 tournament games. -- Kenneth Sloan sloan@cis.uab.edu |
"The ability to distinguish between real feelings and thoughts and this kind of verbal facade will be of use to you, and not just in chess." -- DVORETSKY
I have long had in mind Phil Crocker's criticism of chess publishing in Kingpin No.22, to which Batsford's, for some reason, felt the need to respond in No.23. As I remember, Phil's main gripes were:
(a) shallowness: books are full of glib, vague or uncommittal commentary (e.g. "with compensation", no need to mention if it is adequate!) - only general and strategic comments, none cashed out in terms of variations
(b) padding: complete games are included for no good reason at the expense of extra commentary or additional detail. I do get annoyed by large sections of games being quoted in 'double-column' format without notes viz.
1. d4 Nf6
2. c4 e6
3. Nc3 Bb4
This uses three lines when only one is required. If you look at older opening books (Nunn's 1982 Benoni, for example) there are many part games and games in block text, squeezing the most chess and instruction on the page. No longer.
(c) question-begging: books allow important questions about particular variations to be ignored, and only light notes are added to games
(d) lack of originality/ no value added: analysis and comments by others are quoted freely, games are cited without their significance being explained.
These were humorously put in the article, but clearly felt keenly - my guess being that Phil has more than once spent the best part of 15 quid on various selections from the Batsogan list.
Now, with the scheme below, annotators can be classified and titles awarded according to their real merits. Find an annotated game, and award points for the annotator according to the following scheme:
Dismal padding: -3 points
Glib observation: -2 points
Unexplained symbols: -1 point
Glib explanation: 0 points
Genuine explanation: 1 point
Crisp, deep commentary: 2 points
Arguing for choice with evidence: 3 points
Secrets of chess revealed: 4 points
Whimsy or humour: extra Q point
This might be clearer if we look at a few examples:
Dismal
padding: -3 points
Gary Lane commits one of these in his book on the Blackmar-Diemer gambit.
Chapter 1 is devoted to the Euwe Defence:
1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3 5.Nxf3 e6
Now after 6.Bg5 Be7 7.Bd3 Nbd7 he criticises 8. Qe2 as probably time-wasting (as Qe2-f2 may follow), but still gives three White wins as examples: firstly,
1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3 5.Nxf3 e6 6.Bg5 Be7 7.Bd3 Nbd7 8.Qe2 b6 9.Ne5 Nxe5 10.dxe5 Nd5 11.Bxe7 Qxe7 12.0-0-0 Nxc3 13.bxc3 Qa3+ 14.Kb1 Qxc3 15.Qe4 Rb8 16.Bb5+ Ke7 17.Rhf1 g5 18.Rd3 Qc5 19.Qf3 1-0 (Diemer Emil - Buis W, Haarlem, 1952)
and after 8...0-0 9.0-0:
9...0-0 10.Kh1 a5 11.Rae1 a4 12.Ne5 Ra5?! 13.Rf4 g6 14.Bh6 Nh5 15.Rf3 Ng7 16.Bxg7 Kxg7 17.Rxf7+! Rxf7 18.Nxf7 Kxf7 19.Qxe6+ Kg7 20.Qxe7+ Qxe7 21.Rxe7+ Kh6 22.Ne4 Rd5 23.c3 b5 24.g4 g5 25.Nd6 1-0 (Falkeid - Vallestad, Nordic Team Ch.1965)
9...Re8 10.Qf2 Nf8 11.Qh4 Ng6 12.Bxg6 fxg6 13.Ne5 Nd5 14.Ne4 Nf6 15.c3 Nxe4 16.Bxe7 Qxe7 17.Qxe4 c6 18.Rf7 Qd8 19.Raf1 Qd5 20.Nxg6! 1-0 (Diemer-Locher, Corr 1950)
In the main line (where White gains a tempo) he gives a critical game which eventually turned out well for Black.
1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3 5.Nxf3 e6 6.Bd3 Nbd7 7.0-0 Be7 8.Bg5 0-0 9.Qe1 Re8 10.Qh4 Nf8 11.Ne5 Ng6 12.Bxg6 fxg6 13.Rf3 Nd5 14.Ne4 Bxg5 15.Nxg5 h6 16.Nef7 Qe7 17.Raf1 e5 18.dxe5 Be6 19.Qg3 Rf8 20.Nxe6 Qxe6 21.c4 Ne7 22.Qf2 Nf5 23.g4 Rxf7 24.gxf5 gxf5 25.Rxf5 Raf8 26.Rxf7 Rxf7 27.Qe2 Qg6+ 28.Kh1 Rxf1+ 29.Qxf1 Qe4+ -/+ (Diebert-Fishbein, World Open, 1986: ).
And that's it! Is this eighth move position some bizarre Zugzwang, so that by triangulating White wins, even if Black adopts the critical plan? Of course not, but the work needed here is all left to you. If 8. Qe2 is time-wasting it should have been noted as such and the three games should have been left out. If these games have important or original attacking ideas then perhaps we should be given them, but also be told what to look for.
ObSheesh: sheesh.
[The Blackmar-Diemer Gambit, LANE]
1. d4 Nf6 2. c4 e6 3. Nc3 Bb4 4. e3 c5 5. Bd3 Nc6 6. a3 Bxc3 7. bxc3 d6 8. Ne2 e5 9. Ng3.
"A theoretical novelty" says Keene, but the main line is not
suggested. He adds that the move offers "a pawn for open lines", which
is a shallow comment in the 'with compensation' class.
Whatever thought may have gone behind this move, we are offered none of it. [Winning with the Nimzo-Indian, KEENE]
We can see the same thing at work in the three games with 8. Qe2 in the Blackmar-Diemer above. "12...Ra5?!" doesn't really cut the mustard: what was the standing of this game before ...Ra5? How does Black stand after - is he really busted? What would have been a better move? How would Black stand then? How should Black play in this sort of position - what would be the best defensive plan?
"...In some places words have been replaced by symbols which, like amulets from a witch's bag, have the power to consume the living spirit of chess...
"...Oh, those exclamation points! How they erode the innocent soul of the amateur, removing all hope of allowing him to examine another player's ideas critically!"
-- Tigran PETROSIAN
[Winning with the Nimzo-Indian, KEENE;
The Blackmar-Diemer Gambit, LANE;
How to play the Opening in Chess; ed. EVANS]
9...g6 ("to prevent Nf5...")
Well, we guessed that. But was it compulsory? Desirable? Unnecessary? Weakening? Solid? Double-edged?
If you find yourself lapsing into this sort of thing, it's no better than football commentary: "White moves the pieces to the King's-side, Black sets an offside trap, White shoots... and scores! - no, Black's cleared it off the back rank!"
[Winning with the Nimzo-Indian, KEENE]
[KEENE, Winning with the Nimzo-Indian]
"As a young player I was puzzled by games in which White played the manoeuvre Nc2-e2-g3 against the Pirc. It seemed to me that the Knight was not very well placed on g3, because Black's g6 pawn prevented the Knight advancing. Indeed its one and only duty seemed to be to defend the pawn on e4. Then, in 1984, I lost a game with Black against Murray Chandler, in which he used precisely this manoeuvre. The crucial distinction is whether White is attacking or defending. If White doesn't hold the initiative then the Knight on g3 is truly inactive, but if White holds the initiative and has pressure in the centre then the Knight can be very useful. The Rooks and Queen operating on the open files are so dangerous for Black that he cannot counter them directly; instead, Black must somehow aim for counterplay. The only weakness in White's position is the vulnerable Pawn on e4. If this is secure, then White has plenty of time to improve his position. The function of the g3 Knight is precisely to support the e4 Pawn and give White the freedom of action he needs to step up the pressure.
"In the current position, Black is attacking e4 twice, but at the moment he cannot consider taking the Pawn because of the exposed Knight on d7."
[John Nunn's Best Games, NUNN]
For these reasons I have long been fascinated by a book in which two annotators wrote separate notes to the games of the 1972 Spassky-Fischer match. Here's an example:
15...P-QN4 "?"
"Dr.Euwe thought that this was a deliberate sacrifice, since Black does get some compensation for the Exchange. Gligoric disagreed, contending that only White has any winning chances now.
"The main question is how well Black stands after 15...R-B2, recommendation by Euwe and Najdorf. 16 B-R7 R-R1, 17 Q-K3! N-Q2, 18 N-Q4 improves the White game, delaying ...P-QN4 and aiming to get rid of the fianchettoed bishop. 17...N-N5, 18 Q-N6 QxQ, 19 RxB QxR, 20 QxR gives White such an enormous advantage that it has to be classed as a forced win (20...RxB, 21 Q-N8ch wins).
"So, in response to the immortal chess question of the late Oscar Tenner -- "Did he fall, or was he pushed?" -- I tend to favour the latter alternative. The Maroczy Bind is not without teeth."
Everything one might want: a proper consideration of the alternatives, a focus on the critical issue, and a reasoned conclusion. Perhaps not every position is as amenable to such a definitive analysis, but it is a goal to be aimed for.
[Timman's Selected Games, TIMMAN;
Both Sides of the Chessboard, BYRNE and NEI]
"A serious positional mistake, whose significance the reader can realise from the following considerations: Black has an open file on the Queen's side and can provoke b2-b3, whereupon his plan must be to attack White's b3 by advancing his a-pawn. This attack had prospects of succeeding if Black can support his pawn when it gets to a4. What is he to support it with? He has no white-squared bishop, and the square c5 has beeen taken away from his knight by his last move. Moreover, it is clear that Black will not be able to maintain his knight on d4 forever. Hence he is now left without any plan that has prospects of being successful."
Looking back, I can now recognise how sometimes a plausible move leaves my position without a way forward, and I don't think I'd be as alert to the problem as if I hadn't read that comment. Perhaps it's an insight that can be obtained elsewhere, but many people they have had that experience reading Bronstein.
[The Chess Struggle in Practice, BRONSTEIN]
[Logical Chess, CHERNEV;
Thinker's Chess, GERZADOWICZ]
Having got the points system we can start to see a few patterns emerge.
For a game of average length in a book or magazine, we can classify annotators
as follows:
0-10
points: hack work - club standard annotator
Your lower-graded club colleagues may be entertained or even assisted by
your efforts, but there are enough chess books in the world without you adding
to the pile. Improve or give up.
There is probably another level to be reached: have you considered all important alternatives? have you tried to explain how the general strategical tensions are reflected in the key variations? have you explained how the perceptions of this type of game have changed over time?
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This document (annotate.html) was last modified on 3 July 1997 by
Dr. Dave