Chess Strategy Handouts

Strategy

Thinking schematically {B} {A}
Classic examples
The principle of Two weaknesses {C} {B}
One weak pawn can lose you the game, but you need two points of attack to win.
* Knight outposts {D}
Why knights need outposts, and how to find, keep and use them.
* Bishops and things {D} {C}
How to play with bishops: good & bad bishops, the two bishops and so on.
* Rooks on Ranks and Files {D}
The care and exercise of that difficult creature, the rook.
* Kings and Queens {D}
Kings and Queens are the most important pieces on the chessboard, and can be both vulnerable and powerful.
* Weak Pawns {C} {B}
The basic types of weak pawn: how to win against them (and with them!)
* Pawn formations 90k {C}
An A-Z guide
* Pawn mobility (70k) {C}.
A series of games illustrating pawn mobility (pawn majority, pawn rollers, doubled pawns, and minority attack)
* Planning 53k {B}
Forming plans in the middle game.
* On manoeuvres: {A} The Art of Winning Slowly
Examples from your own games would be very welcome.
Weak Squares {B} {A}
Colourful advice from Chris Bellers, featuring his favourite player, Tigran Petrosian.
* Doubled c-pawns: Are they worth a Bishop? {A}
Sometimes, says Peter Lane

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[cool_blue_cat] Dr. Dave