Chess Strategy Handouts
- Thinking schematically {B} {A}
- Classic examples
- The principle of Two weaknesses {C} {B}
- One weak pawn can lose you the game, but you need two
points of attack to win.
Knight outposts {D}
- Why knights need outposts, and how to find, keep and use them.
Bishops and things {D} {C}
- How to play with bishops: good & bad bishops, the two
bishops and so on.
Rooks on Ranks and Files {D}
- The care and exercise of that difficult creature, the rook.
Kings and Queens {D}
- Kings and Queens are the most important pieces on the chessboard,
and can be both vulnerable and powerful.
Weak Pawns {C} {B}
- The basic types of weak pawn: how to win against them (and with them!)
Pawn formations 90k {C}
- An A-Z guide
Pawn mobility (70k) {C}.
- A series of games illustrating pawn mobility (pawn majority,
pawn rollers, doubled pawns, and minority attack)
Planning 53k {B}- Forming plans in the middle game.
On manoeuvres: {A}
The Art of Winning Slowly
- Examples from your own games would be very welcome.
- Weak Squares {B} {A}
- Colourful advice from Chris Bellers, featuring his favourite
player, Tigran Petrosian.
-
Doubled c-pawns: Are they worth a
Bishop? {A}
- Sometimes, says Peter Lane
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Dr.
Dave