The minicomputers, produced by CEMREL as part of its Comprehensive School Mathematics Program, were developed by a Belgian mathematician, Georges Papy. They are 8 1/2" x 11" pieces of cardboard on which are printed two equal squares each of which is subdivided into four squares of different colors. Each of the smaller squares represents a number; students places various combinations of positive or negative markers on these squares to represent numbers. In addition, the squares can be used to represent place value. Papy's minicomputer - this is used in grades 3 and 4 to teach mathematics concepts. Each digit in a decimal number is represented by a 2x2 grid. Each grid square corresponds to one of the numbers 1,2,4, or 8 [1][2] [4][8] as shown below, each grid square can hold a "checker". Placing checkers on grid squares represents a decimal number. Here are some examples for single digit numbers, where * represents a checker: [*][ ] = 1 [ ][ ] [ ][*] = 2 [ ][ ] For larger numbers, each digit is represented by its own 2x2 grid. The minicomputer applet could run in one of two modes: (1) either the student would be given a number and asked to place the checkers and push a button when done (the applet would then give feedback on whether the placement was correct or incorrect), or (2) the student could place the checkers and ask what number that placement represents. The minicomputer game for the Commodore 64 is a simple cbm basic representation of Papy's minicomputers. In Level 1, the 1,2,4, and 8 boards are represented on the display screen by colorful squares in which students can type digits, one per box. Level 1 displays a number on the right side of the screen and students can type a digit in each of the boards until the value of the number displayed is reached. Level 2 uses Weighted Checkers, something the CEMREL program used to indicate multiple checkers (i.e., instead of putting 2 checkers on the board to represent the number 2 on the 1's board, the number 2 is put on the 1's board).